Time: 9-13.3.2009, 10-13:interactive lectures, 14-17:parctical work
Location: Room B102
 Sites:
                  Course home:        http://codes.mome.hu
				
                  Processing home: http://www.processing.org
				
Students:
  
				
 Course book:    Processing: A Programming Handbook for Visual Designers and Artists 
                          Casey Reas and Ben Fry (Foreword by John Maeda).
                          Published 24 August 2007, MIT Press. 736 pages. Hardcover.
                          all codes on-line -- educational copy can be ordered from MIT Press				
			
Course sketches (zipped): codes.zip
 Other resources:
The Nature of Code  course by Daniel Shiffman. His  book Learning Processing  is an excellent step by step introduction for beginners. 
 Design Programming   course by Rob Saunders. A systematic discussion of topics for a semester course, using the same book we use.
					
Schedule
| Monday Shapes and color with processing | 
- introduction, expectations - why are you here? why am I here?
- made with processing - a panoramic view
- goals and schedule of the workshop
- why to use processing?
- getting started with processing
- shapes and color - ladybird
- more shapes in array - worms and flowers
- random variations
ME0: Start processing, and explore all menu items. Make a sketch with a line connecting two opposite cornes of the the canvas, save it, open it, modify it, re-save it under different name, and export to applet. Try out ways to use the on-line reference.
ME1: Draw 5 vertical lines parallel in the middlepart of the square canvas.
ME2: Make a sketch which can draw n vertical lines in the middle part of the square canvas.
ME3: Make a sketch which can draw nxn lines forming small squares in the middle part of the canvas.
ME4: Experiment with changing color, thickness and/or form of the lines in ME2.
ME5: Make a design with placing squares and/or other shapes on a grid in a square. Experiment with color, scaled multiple copies at a location, ...
Assignments:
MA0: Make your own working environment on the local machine. Make a public portfolio to show applets and share codes.
MA1: Make your own flower(s).
MA2: Design and sketch a living creature: a bug, a worm ....
Make it put together of components, and think ahead how you will want it later to move.
| Tuesday Self-similar and noisy structures | 
- natural versus artificial
- self-similar structures with recursion
- tree of Pythagoras and other trees
- nothing but noise - organic forms with Perlin noise
TE1: design own self-similar structure(s) using geometric shapes
TE2: make mods of your own sketches ME2, ME4, ME5 with using randomness and noise
TE2: make mods of the trees shown: change structure and/or size and/or visual
Assignments:
TA1: Make variants of some of your flowers with random and/or noise.
TA2: Make a tree with flowers, or add stems and leaves to your single flower.
| Wednesday Kinematic motion | 
- follow the mouse, look at the mouse
- linear motion: falling rain and walking ladybird
- motion with changing speed
- waves and oscillating motion
- random walks and noisy motions
WE1: Make a mod of ME2, where a line runs back and forth in the middle of the square. Experiment with timing and fading.
WE2: Mod of WE1: make the line ease-in and ease-out.
WE1: Make a pulsing effect by animationg size and/or figure.
Assignments:
WA1: Design an 'idle' motion for your creature.
WA1: Design a styled motion for your creature: how does is approach a piece of food? How does it escape?
WA2: Make your tree move.
WA3: Make your flower move and/or change: e.g. grow, change color, loose leaves.
| Thursday Forces and physical simulation | 
- ball falling - recap of Newton laws of motion
- ball bouncing
- shooting particles
- gliding - Life Line by Tomek Ducki revisited
- springing
- elastic and soft creatures
- social forces - flocking
HE1: Make mods for the bouncing balls or fireworks
HE2: Experiment with the soda constructor
Assignments:
HA1: Make your bug fly, jump and fall, worm scrawl ....
HA2: Simulate multiple bugs moving around independently, or according to some relational rule
HA3: Make your plant react to forces like wind: bending, loosing petals, ...
HA4: Extend your creature to have an elastic body.
| Friday Further topics and wrapup | 
- interaction by sound and vision
- 3D
- electronics
- review of sketches
- assesment of the course